Video games love to give us the illusion of choice, but most games force you to begin and end every story the same way everyone else does. The only choice that really mattered in Telltale’s The Walking Dead, for example, happened in its first season.
In Harm's Way, Walking Dead Wiki
Telltale's The Walking Dead Named One Of The Best Games of The Decade - Skybound Entertainment
Faces of Death, Part 5: No Time Left - The Walking Dead - Giant Bomb
Telltale Games is Being Revived by LCG Entertainment
Remembering the only choice that mattered in Telltale's Walking Dead - Polygon
Telltale Games died because it stopped moving forward - Polygon
The Games that Defined the Decade: The Walking Dead – Destructoid
Turning Page: The Illusion of Choice
Telltale's Walking Dead: Most Important Choices In Season 2
What are y'all's opinions on this? : r/thewalkingdead
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