Testing Square Enix's latest action-RPG.
Forspoken is the sort of game you’ve probably seen before – from its stereotypical fish-out-of-water fantasy story to its giant open-world map full of repetitive optional tasks. Its combat is flashy and fun enough to entertain across its comparatively short RPG campaign, with fights that do a good job of pushing you to shake up your use of elemental powers even when the overall variety of enemies isn’t particularly impressive. Its parkour system is also satisfying enough, despite the scenery you are running through being about as picturesque as a bowl of rocks with an Instagram filter slapped on. There’s a kind of person that might be enough for, happy to spend hours and hours uncovering every inch of Forspoken’s needlessly large map after the main story, but that doesn’t mean I was able to find much reason to do so once the credits had rolled.
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Forespoken – PlayStation 5 Mysteriously transported from New York City, Frey Holland finds herself trapped in the breathtaking land of Athia. A magical, sentient bracelet is inexplicably wrapped around her arm, and Frey discovers the ability to cast powerful spells and use magic to traverse the sprawling landscapes of Athia. Frey nicknames her new golden companion “Cuff” and sets off to find a way home.
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