Bluepoint Games talked about choosing the native approach for a 1440p framebuffer with temporal injection for the Shadow of the Colossus remake, commenting that it simplifies a lot of things compared to checkerboard rendering on PS4 Pro.
Shadow of the Colossus' Studio Bluepoint is Working on Another
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Shadow of the Colossus' Studio Bluepoint is Working on Another
Checkerboard Rendering in Dark Souls Remastered
Analysis - The Art of Pixel Counting: How can we tell what
Why next-gen consoles shouldn't focus on 'true 4K
Digital Foundry: DLSS 2.0 vs PS4 Pro Checkerboarding : r/PS5
Shadow of the Colossus' Studio Bluepoint is Working on Another
Native Approach is Better for Visual Quality Than Checkerboard
PS4 Pro provides checkerboard rendering in hardware - no cost to
Bluepoint: Native Approach Simplifies A Lot of Things vs
Tech Analysis: 4K gaming on PlayStation 4 Pro
How Sony's PlayStation 4 Pro does 4K without delivering 4K
Why next-gen consoles shouldn't focus on 'true 4K
Why next-gen consoles shouldn't focus on 'true 4K